吉祥物坐在操作系统窗口边框上

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os_environment: - Choose one: "Windows 11 style desktop" or "macOS Sonoma style desktop" - If not specified, let the model choose the most natural OS UI - Use authentic U...

收录时间:
2026-09-01
吉祥物坐在操作系统窗口边框上吉祥物坐在操作系统窗口边框上
吉祥物坐在操作系统窗口边框上

os_environment:
– Choose one: “Windows 11 style desktop” or “macOS Sonoma style desktop”
– If not specified, let the model choose the most natural OS UI
– Use authentic UI elements based on the selected OS

subject:
– A character based on reference image A
– Rendered with semi-3D, anime-style shading
– Clear solid shadows and highlights defining volume
– Appears as a desktop mascot overlay interacting with real OS UI

composition:
– A realistic computer desktop in 16:9 aspect ratio
– Include authentic-looking application windows and icons
– Character positioned naturally on or around these UI elements

action:
– Allow the model to freely choose mascot-like behaviors such as:
– lying across the top edge of a window
– sitting on a window frame
– touching, inspecting, or reacting to icons
– peeking from behind folders or apps
– Actions should feel physically grounded and slightly playful

location:
– Displayed on a real OS-style desktop (Windows/macOS)
– Show recognizable UI elements (e.g., Chrome window, folder icons, taskbar/dock)
– Icons and windows appear authentic but used only as background elements

style:
– Semi-3D anime shading (soft cel-shaded look)
– Defined shadows instead of rim lighting
– Clean digital rendering that blends naturally with real desktop UI

camera_lighting:
– Neutral frontal or top lighting to create solid, directional shadows
– Soft ambient light to keep color harmony with the desktop
– Screenshot-like straight-on camera angle

colors:
– Desktop in cool OS-like tones
– Character colors follow reference A accurately
– Shadows emphasized for 3D volume

text:
– None unless needed

edit_instructions:
– Use reference A for character accuracy
– Emphasize 3D-like volume with clear shadow planes
– Ensure the character appears layered above real desktop UI elements
– Keep real UI assets unmodified and only as contextual background

references:
A: “Character appearance reference”

extras:
– high resolution
– realistic OS UI rendering
– clean compositing and precise layer separation
– allow creative mascot-like movement

os_environment:
– Choose one: “Windows 11 风格桌面” 或 “macOS Sonoma 风格桌面”
– If not specified: 让模型选择最自然的操作系统 UI
– Use authentic UI elements: 基于所选操作系统使用真实的 UI 元素

subject:
– 基于参考图 A 的角色
– 采用半 3D、动漫风格的渲染
– 清晰的实色阴影和高光定义体积感
– 表现为与真实操作系统 UI 互动的桌面吉祥物覆盖层

composition:
– 16:9 比例的真实电脑桌面
– 包含看起来真实的应用程序窗口和图标
– 角色自然地位于这些 UI 元素之上或周围

action:
– 允许模型自由选择类似吉祥物的行为,例如:
– 趴在窗口顶边
– 坐在窗口边框上
– 触摸、检查或对图标做出反应
– 从文件夹或应用程序后面探出头
– 动作应感觉有物理落地感且略带顽皮感

location:
– 显示在真实的操作系统风格桌面(Windows/macOS)上
– 展示可识别的 UI 元素(如 Chrome 窗口、文件夹图标、任务栏/程序坞)
– 图标和窗口显得真实,但仅作为背景元素使用

style:
– 半 3D 动漫渲染(柔和的赛璐璐风格外观)
– 轮廓分明的阴影,而非边缘光
– 干净的数字渲染,与真实桌面 UI 自然融合

camera_lighting:
– 中性正面或顶部照明,以产生实色、定向的阴影
– 柔和的环境光,保持与桌面的色彩和谐
– 类似屏幕截图的平视摄像机角度

colors:
– 桌面采用冷色调 OS 风格
– 角色颜色准确遵循参考图 A
– 强调阴影以体现 3D 体积感

text:
– 无,除非必要

edit_instructions:
– 使用参考图 A 以确保角色准确性
– 通过清晰的阴影面强调类 3D 的体积感
– 确保角色看起来像是分层叠加在真实桌面 UI 元素之上
– 保持真实 UI 资源不做修改,仅作为上下文背景

references:
A: “角色外观参考”

extras:
– 高分辨率
– 逼真的操作系统 UI 渲染
– 干净的合成和精确的图层分离
– 允许富有创意的吉祥物般动作

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